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Rafkill 1.2.3 released 1/27/2007
Rafkill 1.2.3.tar.gz Source
SVN now available
Changelog
Rafkill 1.2.1 to 1.2.2 * Maxing out shields costs the right amount( thanks egal from irc ) * Can save/load key bindings Raptor 1.2.0 to Rafkill 1.2.1 * Name change for real * Changed title screen background * Removed auto-cheat where player gains 100000 money when joining menu * Made collision detection fit to entire playing field * Added fade out at end of level( very cpu intensive! ) * Fixed some memory leaks/segfaults * Music plays in seperate thread * Changed default font * Some internal plumbing revamped Raptor 1.1.0 to Raptor 1.2.0 * OOP code revamped * Fixed a few memory leaks * Lets the compiler allocate more objects instead of dynamically * Save/Load functionality added * A few sounds added/changed Raptor 1.0.0 to Raptor 1.1.0 * Shadows are translucent instead of black * Music added to buy menu * Fatal bug fixed * EBox updated Raptor 0.9.9 to Raptor 1.0.0 * Shadows added * Music added * Sound quality improved * Explosions dont flicker anymore * Screen is larger than 640, now can scroll side to side * More guns added * Beam weapon redesigned( now the coolest weapon there is ) * Some code optimized * Enemies exist in groups rather than unique entities * Meteors added * Levels randomly generated, infinite levels! * Death scene redesigned * 5 Levels of difficulty * Cheat key taken out( sorry! :( ) * Uses srand on all systems instead of srandom on *NIX Raptor 0.9.0 to Raptor 0.9.9 * 16 bit graphics instead of 8 bit * Intro menu * Buy menu redesigned * Some graphics pre-rendered using Blender( Thanks Elton! ) * 14 new levels created * No more fading to white at end * Accessory weapons added * Player is easier to control * Makefile improved * EBox invented. Now has 99% pixel perfect collision detection. * Bug fixes, game crashes less often. * Data moved to /data directory * 2 new hulls added Raptor 0.6.0 to Raptor 0.9.0 * Source heavily restructured - More use of OOP * Source moved to ./src directory * 2 Levels made Raptor 0.5.2 to Raptor 0.6.0 * Game structured to run at 25 FPS. Raptor 0.3.1 to Raptor 0.5.2 * Hand drawn sprites used for enemies instead of cirlcles and triangles * Player now has some inertia that they must deal with * Buy menu added * 3 gun slots * Lots of bug fixes |