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Rafkill 1.2.3 released 1/27/2007

Rafkill 1.2.3.tar.gz Source
Rafkill 1.2.3.exe Windows installer

SVN now available
Use these commands to get the latest source from SVN
svn co https://raptorv2.svn.sourceforge.net/svnroot/raptorv2/trunk

Rafkill page on SourceForge

Changelog

	Rafkill 1.2.1 to 1.2.2

	* Maxing out shields costs the right amount( thanks egal from irc )
	* Can save/load key bindings

	Raptor 1.2.0 to Rafkill 1.2.1

	* Name change for real
	* Changed title screen background
	* Removed auto-cheat where player gains 100000 money when joining menu
	* Made collision detection fit to entire playing field
	* Added fade out at end of level( very cpu intensive! )
	* Fixed some memory leaks/segfaults
	* Music plays in seperate thread
	* Changed default font
	* Some internal plumbing revamped

	Raptor 1.1.0 to Raptor 1.2.0

	* OOP code revamped
	* Fixed a few memory leaks
	* Lets the compiler allocate more objects instead of dynamically
	* Save/Load functionality added
	* A few sounds added/changed

	Raptor 1.0.0 to Raptor 1.1.0

	* Shadows are translucent instead of black
	* Music added to buy menu
	* Fatal bug fixed
	* EBox updated

	Raptor 0.9.9 to Raptor 1.0.0

	* Shadows added
	* Music added
	* Sound quality improved
	* Explosions dont flicker anymore
	* Screen is larger than 640, now can scroll side to side
	* More guns added
	* Beam weapon redesigned( now the coolest weapon there is )
	* Some code optimized
	* Enemies exist in groups rather than unique entities
	* Meteors added
	* Levels randomly generated, infinite levels!
	* Death scene redesigned
	* 5 Levels of difficulty
	* Cheat key taken out( sorry! :( )
	* Uses srand on all systems instead of srandom on *NIX

	Raptor 0.9.0 to Raptor 0.9.9

	* 16 bit graphics instead of 8 bit
	* Intro menu
	* Buy menu redesigned
	* Some graphics pre-rendered using Blender( Thanks Elton! )
	* 14 new levels created
	* No more fading to white at end 
	* Accessory weapons added
	* Player is easier to control
	* Makefile improved
	* EBox invented. Now has 99% pixel perfect collision detection.
	* Bug fixes, game crashes less often.
	* Data moved to /data directory
	* 2 new hulls added

	Raptor 0.6.0 to Raptor 0.9.0

	* Source heavily restructured - More use of OOP
	* Source moved to ./src directory
	* 2 Levels made

	Raptor 0.5.2 to Raptor 0.6.0

	* Game structured to run at 25 FPS. 

	Raptor 0.3.1 to Raptor 0.5.2

	* Hand drawn sprites used for enemies instead of cirlcles and triangles
	* Player now has some inertia that they must deal with
	* Buy menu added
	* 3 gun slots
	* Lots of bug fixes